Re: Software Architecture/Design

Shaun Stamper <[email protected]> Fri, 11 Jun 2010 14:27:26 +1000
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
> And here you just made his argument for him.  The original point was that the industry has long since moved on from an ASM-first approach to game development -- it's now very much the *exception* rather than the *rule*
You seem to have missed the point:

    Yes, but ASM lost, and eventually C++ will lose too.  Eventually
    computers become fast enough that the typical performance spikes
    aren't important anymore.

Brandon saying that performance of code will become a non issue.

Its always going to be an issue, until we have quantum computers. What 
i'm arguing is that no matter what you do, if you hit a limit where the 
language itself is the performance barrier, you *have to dig deeper* 
nothing more.

-- 
------------------------------------------------------------------------

*Shaun Stamper*
Graphics Programmer / Engine Team

	<http://www.bigant.com/>

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