Re: Software Architecture/Design
Shaun Stamper <[email protected]> Fri, 11 Jun 2010 14:27:26 +1000
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
> And here you just made his argument for him. The original point was that the industry has long since moved on from an ASM-first approach to game development -- it's now very much the *exception* rather than the *rule*
You seem to have missed the point:
Yes, but ASM lost, and eventually C++ will lose too. Eventually
computers become fast enough that the typical performance spikes
aren't important anymore.
Brandon saying that performance of code will become a non issue.
Its always going to be an issue, until we have quantum computers. What
i'm arguing is that no matter what you do, if you hit a limit where the
language itself is the performance barrier, you *have to dig deeper*
nothing more.
--
------------------------------------------------------------------------
*Shaun Stamper*
Graphics Programmer / Engine Team
<http://www.bigant.com/>
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