Re: Software Architecture/Design
Richard Fabian <[email protected]> Fri, 11 Jun 2010 08:39:22 +0100
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On 11 June 2010 05:39, Shaun Stamper <[email protected]> wrote: > Brandon Van Every wrote: > > Since when was anything said about performance tied to graphics? >> > > It's one of the biggest pigs > > Last performance grab I took showed that AI was the biggest pig. Graphics > is sitting neatly in the corner where it should. > > I can agree with that one, modern high entity count games need a different paradigm for coding AI. It just doesn't scale well, and customers are demanding 50 + full AI entities or it sucks. Another one that sucks performance was physics, but notice how quickly that one got moved away from OO coders mits? -- fabs(); Just because the world is full of people that think just like you, doesn't mean the other ones can't be right. _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com