Re: Software Architecture/Design

Richard Fabian <[email protected]> Fri, 11 Jun 2010 08:39:22 +0100
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
On 11 June 2010 05:39, Shaun Stamper <[email protected]> wrote:

>  Brandon Van Every wrote:
>
>    Since when was anything said about performance tied to graphics?
>>
>
> It's one of the biggest pigs
>
> Last performance grab I took showed that AI was the biggest pig. Graphics
> is sitting neatly in the corner where it should.
>
>
I  can agree with that one, modern high entity count games need a different
paradigm for coding AI. It just doesn't scale well, and customers are
demanding 50 + full AI entities or it sucks. Another one that sucks
performance was physics, but notice how quickly that one got moved away from
OO coders mits?


-- 
fabs();
Just because the world is full of people that think just like you, doesn't
mean the other ones can't be right.

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