Re: Software Architecture/Design
Mat Noguchi <[email protected]> Tue, 15 Jun 2010 11:49:32 -0700
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <D7F4D9E414140644BF099886C28C663629A06E04F4@bngexchange01.bungie.bng.local> |
Which was basically my point: in order to implement precice GC, you need enough information that would be beneficial outside of just doing GC. MSN From: [email protected] [mailto:[email protected]] On Behalf Of Jon Watte Sent: Tuesday, June 15, 2010 11:21 AM To: [email protected] Subject: Re: [Sweng-Gamedev] Software Architecture/Design If you could get most people to agree on a C++ GC then the engineering situation might become viable there If only the C++ standards committee would agree on a static reflection API that would make precise GC possible, that might actually happen. That C++ *still*, 25 years later, doesn't have the basic ability to get the list of members of a type is beyond cruel to my mind. Sincerely, jw _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com