Re: Software Architecture/Design

"Nicholas \"Indy\" Ray" <[email protected]> Wed, 16 Jun 2010 17:55:54 -0700
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
On Thu, Jun 10, 2010 at 9:27 PM, Shaun Stamper <[email protected]>wrote:

> Its always going to be an issue, until we have quantum computers. What i'm
> arguing is that no matter what you do, if you hit a limit where the language
> itself is the performance barrier, you *have to dig deeper* nothing more.
>

I feel it should be noted that quantum computers aren't the "do
computation instantaneously" panacea you imply it is. There is a small
subset of problems that algorithms can be constructed that they are
particularly good at. They generally are of the bruteforce over a set of
items that are reasonably simple to check algorithmically, and return the
one that checks as true.

As it turns out, they often seem to function similar to a randomly try one
possible solution, and return it if it's true. Just that they are really
lucky and choose the right possible solution first.

Indy

_______________________________________________
Sweng-Gamedev mailing list
[email protected]
http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com