Re: c++ reflection (was (no subject))
Richard <[email protected]> Thu, 17 Jun 2010 01:52:05 -0600
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Organization | multi-cellular, biological |
| Message-ID | <[email protected]> |
In article <[email protected]>, Peter Thierolf <[email protected]> writes: > Have you thought about declaring your reflectable structures outside of > c++, then letting your build process create the c++ structure for you as > well as any meta-information you like to have in the runtime ? This is essentially what Qt does for its signal/slot metadata. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/> Legalize Adulthood! <http://legalizeadulthood.wordpress.com> _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com