Re: c++ reflection (was (no subject))
Richard <[email protected]> Sat, 19 Jun 2010 17:47:48 -0600
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Organization | multi-cellular, biological |
| Message-ID | <[email protected]> |
In article <[email protected]>, Tom Plunket <[email protected]> writes: > What is easier to debug, generated code that is compiled that you can > step through, or expanded macros? > > My vote is for the generated code. Having done both, I'm with Tom Plunket on this one. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/> Legalize Adulthood! <http://legalizeadulthood.wordpress.com> _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com