Re: c++ reflection (was (no subject))

[email protected] Wed, 23 Jun 2010 09:53:43 -0700
Newsgroups gmane.games.devel.sweng
Message-ID <OF0A6E6E7A.A9EA2CBA-ON8825774B.005C9693-8825774B.005CCE17@playstation.sony.com>
> I'm suggesting we delay C++0a by another year and fix this problem.
> (Not gonna happen, but that's what I'm suggesting) If we did, ugly
> macros would be a thing of the past.

I'm guessing your acceptable timescale for a solution is measured in
decades?

+1 for generated code BTW. We've been using it for 5 years now, and it's
one of the better decisions we made.

Cheers,
Phil

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