Re: c++ reflection (was (no subject))
[email protected] Wed, 23 Jun 2010 09:53:43 -0700
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <OF0A6E6E7A.A9EA2CBA-ON8825774B.005C9693-8825774B.005CCE17@playstation.sony.com> |
> I'm suggesting we delay C++0a by another year and fix this problem. > (Not gonna happen, but that's what I'm suggesting) If we did, ugly > macros would be a thing of the past. I'm guessing your acceptable timescale for a solution is measured in decades? +1 for generated code BTW. We've been using it for 5 years now, and it's one of the better decisions we made. Cheers, Phil _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com