The effect of cache on performance
Richard <[email protected]> Wed, 30 Jun 2010 23:12:11 -0600
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Organization | multi-cellular, biological |
| Message-ID | <[email protected]> |
I stumbled across this today and found it an interesting read.
<http://queue.acm.org/detail.cfm?id=1814327>
It relates to our "virtual function calls are bad!"[*] discussion
earlier.
[*] they're not really bad, its cache misses that are bad.
--
"The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download
<http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/>
Legalize Adulthood! <http://legalizeadulthood.wordpress.com>
_______________________________________________
Sweng-Gamedev mailing list
[email protected]
http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com