The effect of cache on performance

Richard <[email protected]> Wed, 30 Jun 2010 23:12:11 -0600
Newsgroups gmane.games.devel.sweng
Organization multi-cellular, biological
Message-ID <[email protected]>
I stumbled across this today and found it an interesting read.
<http://queue.acm.org/detail.cfm?id=1814327>

It relates to our "virtual function calls are bad!"[*] discussion
earlier.

[*] they're not really bad, its cache misses that are bad.
-- 
"The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download
 <http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/>

      Legalize Adulthood! <http://legalizeadulthood.wordpress.com>
_______________________________________________
Sweng-Gamedev mailing list
[email protected]
http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com