Re: The effect of cache on performance
Richard Fabian <[email protected]> Thu, 1 Jul 2010 09:12:19 +0100
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
Any development approach where you don't consider the effect of the cache is going to have inferior performance to one that either implicitly, or explicitly, takes advantage of the cache. I do feel like we've been taught a lot of really good coding techniques that have ignored this issue. It doesn't mean that the code oriented techniques aren't good, for fast memory hardware our coding style and experience is invaluable. On 1 July 2010 06:12, Richard <[email protected]> wrote: > I stumbled across this today and found it an interesting read. > <http://queue.acm.org/detail.cfm?id=1814327> > > It relates to our "virtual function calls are bad!"[*] discussion > earlier. > > [*] they're not really bad, its cache misses that are bad. > -- > "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download > <http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/> > > Legalize Adulthood! <http://legalizeadulthood.wordpress.com> > _______________________________________________ > Sweng-Gamedev mailing list > [email protected] > http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com > -- fabs(); Just because the world is full of people that think just like you, doesn't mean the other ones can't be right. _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com