Re: Breaking matchmaking deadlocks
Peter Thierolf <[email protected]> Thu, 08 Jul 2010 12:45:01 +0200
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
Why not use the MAC address ? That is supposed to be unique anyway... Am 08.07.2010 12:26, schrieb Philip Taylor: > On Thu, Jul 8, 2010 at 10:41 AM, James Robertson<[email protected]> wrote: > >> All you're looking for is >> a way to reject one connection and keep the other, with a fallback for the >> (extremely) rare instances that both times are identical. The timestamps >> could be years apart and the mechanism would still give the required result. >> > If you just want a meaningless number with minimal chances of a > collision, timestamps sound like one of the worst possible choices - > people put a lot of effort into making clocks accurate and > synchronised, but you'll get more collisions as they get more > accurate. And once you get one collision, it's much more likely that > you'll get another collision when you try again a little later. An > n-bit random ID (seeded by more than just the timestamp) would have a > much lower chance of collision than an n-bit timestamp. > > _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com