Re: Breaking matchmaking deadlocks

Richard Fabian <[email protected]> Fri, 9 Jul 2010 08:36:57 +0100
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
Solving the deadlock:
Maybe you just need the doubly connected pair to keep playing a different
game with each other until they decide who should be the host...

A->B high roll game (d20)->13
B->A high roll game (d20)->13
... ooh, same, play again
A->B high roll game (d20)->5
B->A high roll game (d20)->20 (critical network hit ;)
B wins, becomes the decider of who should be host and who should be client.

I think this is simple, and effective. So what, if you have to go around
five times before you make a decision, at least you can make a decision now.

On 8 July 2010 03:50, Blair Holloway <[email protected]>wrote:
>
> Does anyone have any suggestions for how to break these "deadlocks"?
>
> Cheers,
>
> - Blair
>
> [1]
> http://www.bungie.net/images/Inside/publications/presentations/gdc2008_butcher_chris_matchmaking.ppt
>
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>


-- 
fabs();
Just because the world is full of people that think just like you, doesn't
mean the other ones can't be right.

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