Re: State Object / Process Object design (Morten Brodersen)
Denzil Long <[email protected]> Mon, 12 Jul 2010 14:17:50 +0000
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
What you describe sounds like a Monad / Dataflow programming which work surpisingly well for games. As a bonus this approach is ideal for concurrent (multi-core) systems. Monad http://en.wikipedia.org/wiki/Monad_(functional_programming Dataflow programming http://en.wikipedia.org/wiki/Dataflow_programming Denzil Long _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com