Re: State Object / Process Object design (Morten Brodersen)

Denzil Long <[email protected]> Mon, 12 Jul 2010 14:17:50 +0000
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>

What you describe sounds like a Monad / Dataflow programming which work surpisingly well for games. As a bonus this approach is ideal for concurrent (multi-core) systems.

 

Monad

http://en.wikipedia.org/wiki/Monad_(functional_programming

 

Dataflow programming

http://en.wikipedia.org/wiki/Dataflow_programming

 

Denzil Long

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