Data oriented programming
Gabriel Sassone <[email protected]> Wed, 29 Sep 2010 10:31:49 +0100
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
Hi everyone,
just wondering if anyone of you has some experiences with "Data-oriented
programming" stuff.
To push the limits of the PS3 you must use SPUs very well, and to do this I
found that the "data-oriented programming" is really useful and let you
create a very scalable framework.
There are some papers around (the most know is probably the one from Sony):
http://research.scee.net/files/presentations/gcapaustralia09/Pitfalls_of_Object_Oriented_Programming_GCAP_09.pdf
I've experienced in small scale (on PS3) and found it really intriguing and
performance wise.
Also it is possible to use this mentality to improve performances on X360
and PC, almost all platforms!
What are your experiences with that?
Thanks!
Gabriel
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