Re: Data oriented programming
Tony Albrecht <[email protected]> Wed, 6 Oct 2010 14:42:09 +1030
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
So you are recommending that you shouldn't think about the performance impact of your code before you write it? I think you should. If you are working on code which is likely to have a performance impact on a system, then you should think carefully about the layout of data and code. Smart decisions at the start will save you a lot of time in the long run. I've worked on systems that are incredibly difficult to optimise due to uniformly slow code where a week spent fiddling around during the design of the system would have saved months down the track. -Tony On 6 October 2010 14:18, Gregory Junker <[email protected]> wrote: > > > > I didn't mean to suggest that you shouldn't test performance during > > testing, just that it shouldn't be your "first line of defense". > > Obviously you can't fix problems before you notice them, but a lot of > > these problems are entirely avoidable if you think things through early > > enough. > > Which can easily lead to "analysis paralysis"... > > Greg > > _______________________________________________ > Sweng-Gamedev mailing list > [email protected] > http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com > _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com