Re: Data oriented programming

Richard Fabian <[email protected]> Wed, 6 Oct 2010 21:44:42 +0100
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
I'm not sure I actually understand what you've written there (especially the
bit about "mean and not possibilities",) but I think my point is orthogonal
to shipping issues. Normally, a game has either good performance or bad, and
that doesn't really affect whether or not it ships. Normally it only affects
what it is shipped with.

Bashing a system into submission is something I have done a number of times,
but sometimes we've had to go after smaller fish to bash as the real large
fish is just too hard to make good. If you don't consider the difficulty of
future optimisations, then you run the risk of having to redo part of the
project.

To me, it sounds like you're happy ripping systems out to replace them, and
that would make sense if you're working on the same kind of code base game
after game, things change, but everything kinda stays the same. That's
great, you can throw away whole ways of working and introduce new stuff and
see how it works, but when you're doing multiple projects in the same studio
without much overlapping tech or at least without much overlapping
requirements, your estimated schedules are wild and inaccurate because each
project is like you've never done a project like it before. Putting
performance estimations off and relying on late in the game optimisation
will get you a game, but not one that is great. Something will suffer.

One last point, performance is one of those things that fuels it's own fire.
Like asset build optimisations or iteration time reduction. Every time you
make one of these things better, it makes the whole studio run faster.


On 6 October 2010 17:53, Mat Noguchi <[email protected]> wrote:

>  I think you overestimate anyone’s ability to predict the actual
> difficulties of shipping and underestimate the ability of programmers to
> bash a system into submission. Unless you are talking about the mean and not
> possibilities.
>
>
>
> MSN
>
> *
> *
>

-- 
fabs();
Just because the world is full of people that think just like you, doesn't
mean the other ones can't be right.

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