Re: Data oriented programming
Richard <[email protected]> Fri, 08 Oct 2010 07:52:44 -0600
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Organization | multi-cellular, biological |
| Message-ID | <[email protected]> |
In article <[email protected]>, Warrick Buchanan <[email protected]> writes: > Also I would add to that and say don't be afraid of copying data around > [...] The reasoning behind this being that the cache misses during copying is paid for by the repeated cache hits during subsequent processing? Does this assume that the data needs to be accessed more than once during processing? -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/> Legalize Adulthood! <http://legalizeadulthood.wordpress.com> _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com