Re: Data oriented programming
Veikko Eeva <[email protected]> Mon, 11 Oct 2010 21:40:49 +0300
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
Jon Watte wrote: > There are a few differing points of view here. > Clearly, you can't super-optimize all code you write up front, because > you don't know that that's going to be the part that matters. >[...] This isn't about games, but I couldn't resist on providing a link to a Velocity 2010 conference presentation notes by Theo Schlossnagle of Scalable Internet Architectures fame about, well, Scalable Internet Architectures: http://assets.en.oreilly.com/1/event/44/Scalable%20Internet%20Architectures%20Presentation%202.pdf After the intial hand-waving, the presentation is much about understanding the problem in the context of performance and scalability trade-offs. Cheers, Veikko E. P.s. Velocity conference 2010 Slides/Notes http://www.royans.net/arch/all-velocity-conference-2010-slidesnotes/ Continuous deployments may not be for everyone: Culture http://www.royans.net/arch/continuous-deployments-may-not-be-for-everyone-culture/ _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com