Re: Data oriented programming
Richard Fabian <[email protected]> Thu, 21 Oct 2010 10:22:05 +0100
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
I'm not sure I agree though. Low hanging fruit is easy, but sometimes it's better to chop the tree down to get all the fruit at once. Right now, concentrating on the input and output data and then writing just what's necessary to transform the data seems like a silver axe. On 21 October 2010 09:56, Marc OMorain <[email protected]> wrote: > don't re-visit the code until BOTH conditions are true: >> 1) You are not reaching your target frame rate on your target hardware >> 2) A profiler tells you that this system is the lowest hanging fruit for >> performance >> >> > This advice should be engraved in stone. Very well said, Sir. > > _______________________________________________ > Sweng-Gamedev mailing list > [email protected] > http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com > > -- fabs(); Just because the world is full of people that think just like you, doesn't mean the other ones can't be right. _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com