Re: Architecting and programming a graphics engine in C++ & OpenGL

Richard <[email protected]> Fri, 18 Mar 2011 10:54:20 -0600
Newsgroups gmane.games.devel.sweng
Organization multi-cellular, biological
Message-ID <[email protected]>
In article <[email protected]>,
    Steven Kah Hien Wong <[email protected]> writes:

> [...] I would argue doing that is at least just as hard as writing
> your own (including fighting the temptation that your own version would be
> "better").

Its exactly because of that temptation that working with other
people's code is harder than working with your own code.  Working
productively with other people's code without rewriting it ("because I
can do better") demonstrates one necessary skill for working on a
team.  You will need other skills, of course, but if you can't work
productively with other people's code, you'll never work out on a
team.
-- 
"The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download
 <http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/>

      Legalize Adulthood! <http://legalizeadulthood.wordpress.com>
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