Re: Architecting and programming a graphics engine in C++ & OpenGL
Richard <[email protected]> Fri, 18 Mar 2011 10:54:20 -0600
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Organization | multi-cellular, biological |
| Message-ID | <[email protected]> |
In article <[email protected]>, Steven Kah Hien Wong <[email protected]> writes: > [...] I would argue doing that is at least just as hard as writing > your own (including fighting the temptation that your own version would be > "better"). Its exactly because of that temptation that working with other people's code is harder than working with your own code. Working productively with other people's code without rewriting it ("because I can do better") demonstrates one necessary skill for working on a team. You will need other skills, of course, but if you can't work productively with other people's code, you'll never work out on a team. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/> Legalize Adulthood! <http://legalizeadulthood.wordpress.com> _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com