Question about development of prototyping tools.
Juan Linietsky <[email protected]> Wed, 20 Apr 2011 02:26:25 -0300
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
I'm not sure if this is a common quesiton in the list, but I think tool programming is a very overlooked issue of software engineering in game development. So my question is, since many here have tremendous experience in the game industry and worked on huge projects, what kind of tools do software engineers supply to game or level designers so they can, for example, prototype a game stage before, say, 3D artists start working on a final version? In more depth, games like Halo, God of War or Mario Galaxy for example have really complex scenarios, so complex that a height map or grid map editors do not suffice for prototyping. I can imagine that before 3D artists can start working on the final art, a simpler looking prototype must be created. I also can imagine that creating such prototypes need constant adjusting on the fly (a cliff may be too high, a room to small to fit the enemies, a target out of shooting range), so either special tools for editing stages are created or special plugins for integrating with, say, maya are needed? Also, is it common that game or level designers know how to work with 3D apps for stage design? or do engineers have to create special tools for them? If so what kind of tools? Cheers! Juan Linietsky _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com