Re: Question about large worlds and foating point precision.
"Gregory Junker" <[email protected]> Tue, 21 Jun 2011 21:37:31 -0700
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <09a701cc3096$19dca520$4d95ef60$@com> |
> -----Original Message----- > From: [email protected] [mailto:sweng- > [email protected]] On Behalf Of Adrian Bentley > Sent: Tuesday, June 21, 2011 9:32 PM > To: [email protected] > Subject: Re: [Sweng-Gamedev] Question about large worlds and foating > point precision. > > For Infamous (medium-small world 200k cm off origin?) we only had a few > minor graphical problems far out. We ended up subtracting camera > translation from our object matrices before submitting them to the gpu. > There were only a few dozen places to edit and it took one guy a few > days (including research). Were there physics/collisions involved at those distances? Greg _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com