Re: Question about large worlds and foating point precision.

"Gregory Junker" <[email protected]> Tue, 21 Jun 2011 21:37:31 -0700
Newsgroups gmane.games.devel.sweng
Message-ID <09a701cc3096$19dca520$4d95ef60$@com>

> -----Original Message-----
> From: [email protected] [mailto:sweng-
> [email protected]] On Behalf Of Adrian Bentley
> Sent: Tuesday, June 21, 2011 9:32 PM
> To: [email protected]
> Subject: Re: [Sweng-Gamedev] Question about large worlds and foating
> point precision.
> 
> For Infamous (medium-small world 200k cm off origin?) we only had a few
> minor graphical problems far out. We ended up subtracting camera
> translation from our object matrices before submitting them to the gpu.
> There were only a few dozen places to edit and it took one guy a few
> days (including research).

Were there physics/collisions involved at those distances?

Greg

_______________________________________________
Sweng-Gamedev mailing list
[email protected]
http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com