Re: The entry competence level for graphics programmers
Tommy Brett <[email protected]> Tue, 20 Sep 2011 13:23:47 -0400
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <CA+ejsGDhfDXo++s2mp5bujOechAotAQ4Z+FPos+57Ta-vTOyvQ@mail.gmail.com> |
Thanks for the replies guys, I actually wasn't aware of much of the goings on in the windows 8 world or WinRT beyond the new interface, but after spending my lunch reading about it it I'm interested, as long as c# is always an option over JS. The reason I asked about the differentiation between junior and not, is that if I do get into the games industry, I can't afford to be on a lower wage than I am currently, and having spent no time at all on shipped video game products (but oh so much on fancy flash sites for companies with even fancier budgets) I really need as many cards as possible in my hand. The other option of course would be to release my own little game on XBLA, XB Indie or Steam. However I've already spent this year's holiday time! - Tommy On Tue, Sep 20, 2011 at 1:12 PM, James Robertson <[email protected]> wrote: > Not that I'm jaded and bitter or anything, but... > > A couple of years experience seems to be all you need these days to be > considered a senior in the games industry. > > :) > > > > Tom Nettleship wrote: > >> On Tue, Sep 20, 2011 at 3:32 PM, Tommy Brett <[email protected]> >> wrote: >> >>> I graduated 5 years ago with the intention of becoming a game developer, >>> my career got sidetracked and although this sidetrack led to an ultimately >>> comfortable existence and a lot of life lessons learned, I'm now at the >>> point where my career as a Flash / Flex developer is stagnating. It may also >>> be coming to a forced end as more and more of my employer's clients move >>> away from Flash each month. I've been keeping up with the times, and doing a >>> lot of graphics programming on the side using nVidia's CG shader programming >>> language and OpenGL. >>> >> >> If you've got general programming experience, decent C/C++, an >> understanding of lower level coding & knowledge of OpenGL/DirectX >> you're already skilled enough to do a junior graphics programming >> role. The only thing stopping you from a non-junior role would be >> experience shipping products in that role. >> >> For example, I know that one area I lack skill in is using shader >>> functions built for DirectX 10 and above - by virtue of me still using an XP >>> machine (GPU is DX10 capable though, reeeally need to upgrade), and I >>> suspect that not being knowledgeable about, say, tessellation using the GPU >>> would swiftly kill any application I would make for a graphics programmer >>> role that paid more than free lunches. >>> >> >> I don't think lack of a knowledge of a (rarely used in production >> code) GPU feature matters at all. I've never used hardware >> tesselation. DX11 (less so 10) experience would give you an easier >> time of it, but not much compared to being able to demonstrate >> knowledge and enthusiasm about general graphics programming >> principles. >> >> TomN >> ______________________________**_________________ >> Sweng-Gamedev mailing list >> Sweng-Gamedev@lists.**midnightryder.com<[email protected]> >> http://lists.midnightryder.**com/listinfo.cgi/sweng-** >> gamedev-midnightryder.com<http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com> >> >> ______________________________**_________________ > Sweng-Gamedev mailing list > Sweng-Gamedev@lists.**midnightryder.com<[email protected]> > http://lists.midnightryder.**com/listinfo.cgi/sweng-** > gamedev-midnightryder.com<http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com> > _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com