Re: Reflection in game engine (c++)
Massimo Del Zotto <[email protected]> Fri, 15 Mar 2013 08:33:44 +0100
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <CALWCaoYm3GBZ9JpMehokL1FvzEoRF6OPBqsY14HoMZZU9NSv8Q@mail.gmail.com> |
--===============1799973219== Content-Type: multipart/alternative; boundary=e89a8fb1ebc4be1e8404d7f1a8dc --e89a8fb1ebc4be1e8404d7f1a8dc Content-Type: text/plain; charset=ISO-8859-1 I have limited experience but I have been very impressed by the separation provided by scripting languages. Considering the goals: *My goal is to have fast iteration times, both artists and programmers* It appears to me C++ isn't going to do it. Especially on the artist side of the thing. By the way, *I would like to have an insight on how this reflection information is to be used*. If it is used to simulate duck typing I'd use a tool which supports duck typing natively. Massimo --e89a8fb1ebc4be1e8404d7f1a8dc Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable I have limited experience but I have been very impressed by the separation = provided by scripting languages.<div>Considering the goals:</div><blockquot= e style=3D"margin:0 0 0 40px;border:none;padding:0px"><div><span style=3D"c= olor:rgb(34,34,34);font-family:arial,sans-serif;font-size:13px;background-c= olor:rgb(255,255,255)"><i>My goal is to have fast iteration times, both art= ists and programmers</i></span></div> </blockquote><font color=3D"#222222" face=3D"arial, sans-serif">It appears = to me C++ isn't going to do it. Especially on the artist side of the th= ing.</font><div><font color=3D"#222222" face=3D"arial, sans-serif"><br></fo= nt></div> <div><font color=3D"#222222" face=3D"arial, sans-serif">By the way, <b>I wo= uld like to have an insight on how this reflection information is to be use= d</b>. If it is used to simulate duck typing I'd use a tool which suppo= rts duck typing natively.</font></div> <div><font color=3D"#222222" face=3D"arial, sans-serif"><br></font></div><d= iv><font color=3D"#222222" face=3D"arial, sans-serif">Massimo</font></div> --e89a8fb1ebc4be1e8404d7f1a8dc-- --===============1799973219== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com --===============1799973219==--