Re: Reflection in game engine (c++)

Massimo Del Zotto <[email protected]> Fri, 15 Mar 2013 08:33:44 +0100
Newsgroups gmane.games.devel.sweng
Message-ID <CALWCaoYm3GBZ9JpMehokL1FvzEoRF6OPBqsY14HoMZZU9NSv8Q@mail.gmail.com>
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I have limited experience but I have been very impressed by the separation
provided by scripting languages.
Considering the goals:

*My goal is to have fast iteration times, both artists and programmers*

It appears to me C++ isn't going to do it. Especially on the artist side of
the thing.

By the way, *I would like to have an insight on how this reflection
information is to be used*. If it is used to simulate duck typing I'd use a
tool which supports duck typing natively.

Massimo

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I have limited experience but I have been very impressed by the separation =
provided by scripting languages.<div>Considering the goals:</div><blockquot=
e style=3D"margin:0 0 0 40px;border:none;padding:0px"><div><span style=3D"c=
olor:rgb(34,34,34);font-family:arial,sans-serif;font-size:13px;background-c=
olor:rgb(255,255,255)"><i>My goal is to have fast iteration times, both art=
ists and programmers</i></span></div>
</blockquote><font color=3D"#222222" face=3D"arial, sans-serif">It appears =
to me C++ isn&#39;t going to do it. Especially on the artist side of the th=
ing.</font><div><font color=3D"#222222" face=3D"arial, sans-serif"><br></fo=
nt></div>
<div><font color=3D"#222222" face=3D"arial, sans-serif">By the way, <b>I wo=
uld like to have an insight on how this reflection information is to be use=
d</b>. If it is used to simulate duck typing I&#39;d use a tool which suppo=
rts duck typing natively.</font></div>
<div><font color=3D"#222222" face=3D"arial, sans-serif"><br></font></div><d=
iv><font color=3D"#222222" face=3D"arial, sans-serif">Massimo</font></div>

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