Re: Reflection in game engine (c++)

Massimo Del Zotto <[email protected]> Tue, 19 Mar 2013 20:23:18 +0100
Newsgroups gmane.games.devel.sweng
Message-ID <CALWCaoYjE3Sm_-wbA4FW7Xs3T6C-=uQ+fm=25O-oDQUgVTMO5w@mail.gmail.com>
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As a side note, the Bullet physics API serializes everything with its
accompanying DNA as far as I know.
I'd just throw the link in for documentation.
http://bulletphysics.org/mediawiki-1.5.8/index.php/Serialization_DNA_restrictions,_size_and_alignment_rules

I have no idea if this qualifies as "reflection" but it seems Jarkko'
suggestion is really good habit to me.

Massimo

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As a side note, the Bullet physics API serializes everything with its accom=
panying DNA as far as I know.<div>I&#39;d just throw the link in for docume=
ntation.</div><div><a href=3D"http://bulletphysics.org/mediawiki-1.5.8/inde=
x.php/Serialization_DNA_restrictions,_size_and_alignment_rules">http://bull=
etphysics.org/mediawiki-1.5.8/index.php/Serialization_DNA_restrictions,_siz=
e_and_alignment_rules</a></div>
<div><br></div><div>I have no idea if this qualifies as &quot;reflection&qu=
ot; but it seems Jarkko&#39; suggestion is really good habit to me.</div><d=
iv><br></div><div>Massimo<br><br></div>

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