Re: Reflection in game engine (c++)
Massimo Del Zotto <[email protected]> Tue, 19 Mar 2013 20:23:18 +0100
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <CALWCaoYjE3Sm_-wbA4FW7Xs3T6C-=uQ+fm=25O-oDQUgVTMO5w@mail.gmail.com> |
--===============0858277287== Content-Type: multipart/alternative; boundary=e89a8fb1f7f0b0588904d84c09a4 --e89a8fb1f7f0b0588904d84c09a4 Content-Type: text/plain; charset=ISO-8859-1 As a side note, the Bullet physics API serializes everything with its accompanying DNA as far as I know. I'd just throw the link in for documentation. http://bulletphysics.org/mediawiki-1.5.8/index.php/Serialization_DNA_restrictions,_size_and_alignment_rules I have no idea if this qualifies as "reflection" but it seems Jarkko' suggestion is really good habit to me. Massimo --e89a8fb1f7f0b0588904d84c09a4 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable As a side note, the Bullet physics API serializes everything with its accom= panying DNA as far as I know.<div>I'd just throw the link in for docume= ntation.</div><div><a href=3D"http://bulletphysics.org/mediawiki-1.5.8/inde= x.php/Serialization_DNA_restrictions,_size_and_alignment_rules">http://bull= etphysics.org/mediawiki-1.5.8/index.php/Serialization_DNA_restrictions,_siz= e_and_alignment_rules</a></div> <div><br></div><div>I have no idea if this qualifies as "reflection&qu= ot; but it seems Jarkko' suggestion is really good habit to me.</div><d= iv><br></div><div>Massimo<br><br></div> --e89a8fb1f7f0b0588904d84c09a4-- --===============0858277287== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com --===============0858277287==--