How to do complex graphics output efficiently?
Peter Nabbefeld <[email protected]> Fri, 29 Jan 2016 07:31:57 +0000 (UTC)
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
Hi, I've never developed a game before, and I wonder how to do complex graphics output efficiently. Currently, I dont't want to use a framework, just want to learn some basics. So far, it's about these two issues: 1. In 2D games, You often have objects behaving equally, e.g. a swarm of birds, all flapping with their wings - sometimes even asynchronous. From my point of view there seem to be two possible solutions: (a) Using animated GIFs (b) Using one object with several image layers, which could be drawn individually using Flyweight objects with timers/counters. 2. How to make a 3D view with e.g. animated animals, fog, etc.? I want to use Java, Ogre4J seems to be inactice since 2009, JOGL seems rather basic, so is there any good framework to draw animated 3D objects? Kind regards Peter _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com