Re: MAX Crashes During Batch
"yogiwp" <[email protected]> Sat, 28 May 2005 12:28:49 +0700
| Newsgroups | gmane.games.devel.windows |
|---|---|
| Message-ID | <[email protected]> |
Good idea! I think I can do something similar. In our case, max is started in 'silent' mode causing it to not show any dialog box (apparently including errors boxes). This is necessary because otherwise it will show dialogs about missing texture etc. and stops the build. So what I'll try is monitor max' window caption, and if it doesn't change after a while I know max is stuck. Thanks all. ----- Original Message ----- From: "Martin Slater" <[email protected]> > > I'm clueless on how to 'detect' max crashes. And I'm not even sure if this > > is a good idea. Anyone? > > In the past I've had a little util that sits doing a FindWindow on the > error dialog box title every second or so then just take the resulting > HWND and do SendMessage(hwnd, WM_CLOSE) to it. > > Martin ------------------------------------------------------- This SF.Net email is sponsored by Yahoo. Introducing Yahoo! Search Developer Network - Create apps using Yahoo! Search APIs Find out how you can build Yahoo! directly into your own Applications - visit http://developer.yahoo.net/?fr=offad-ysdn-ostg-q22005 _______________________________________________ Gamedevlists-windows mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=555