Re: Release build confusion
Kent Quirk <[email protected]> Wed, 05 Oct 2005 08:29:59 -0400
| Newsgroups | gmane.games.devel.windows |
|---|---|
| Message-ID | <[email protected]> |
I believe that unless you tell it not to, the debugger fills
newly-allocated memory with zeros. You may be counting on that behavior
somewhere. Check your initializations, particularly of pointers; you may
assume they're zero if they haven't yet been assigned.
Kent
Chris Raine wrote:
>Hi,
>
>I have a problem with our release builds which is driving me nuts for a
>couple of days now. If we start our release build from within the Visual
>Studio debugger, everything works fine, yet if we start our release
>build outside of Visual Studio, it either crashes or displays weird
>render artifacts. The debug build works in the IDE as well as outside.
>
>
>
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