Re: Release build confusion

Kent Quirk <[email protected]> Wed, 05 Oct 2005 08:29:59 -0400
Newsgroups gmane.games.devel.windows
Message-ID <[email protected]>
I believe that unless you tell it not to, the debugger fills 
newly-allocated memory with zeros. You may be counting on that behavior 
somewhere. Check your initializations, particularly of pointers; you may 
assume they're zero if they haven't yet been assigned.

    Kent



Chris Raine wrote:

>Hi, 
>
>I have a problem with our release builds which is driving me nuts for a
>couple of days now. If we start our release build from within the Visual
>Studio debugger, everything works fine, yet if we start our release
>build outside of Visual Studio, it either crashes or displays weird
>render artifacts. The debug build works in the IDE as well as outside. 
>
>  
>



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