Re : Strange prolog function issue

Emmanuel Astier <[email protected]> Tue, 25 Jul 2006 11:44:11 +0000 (GMT)
Newsgroups gmane.games.devel.windows
Message-ID <[email protected]>
Hi, 
 
Thanks for your answer, but this is not the case.
It came after a rebuild of all our project, with all our libs...
 
As a side note, we're using VC7.1, but as we have the latest Xenon XDK, I think the compiler is vc 2005.
 
 
Emmanuel
 
 
 


----- Message d'origine ----
De : Jamie Fowlston <[email protected]>
À : Game Development for MS Windows <[email protected]>
Envoyé le : Mardi, 25 Juillet 2006, 1h20mn 11s
Objet : Re: [GD-Windows] Strange prolog function issue


Emmanuel Astier wrote:
> So do you know in which case the compiler does not put esp in ebp, but put an offset in it ?
> And do you know how to fix it ( other than what we're doing : stopping using alloca with exceptions ), if it is a kind a known issue ?

Last time I saw anything like that on Windows was (IIRC) when we were 
switching from VC 7.0 to 7.1 (might have been 6.0 to 7.0). If we had a 
mixed build (i.e. libs built with one version, app with another), you'd 
get strange things happening at the interfaces, where the compilers just 
wouldn't agree with each other as to what they should be doing.

May well not be your problem, though.

Jamie

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