Re: Background loading thread
Jon Watte <[email protected]> Fri, 08 Sep 2006 16:16:33 -0700
| Newsgroups | gmane.games.devel.windows |
|---|---|
| Message-ID | <[email protected]> |
Ivan-Assen Ivanov wrote:
> I hope Windows has the common sense to switch away from a thread which
> is performing a lengthy synchronuous IO operation?
Yes, it does.
The main gain in overlapped I/O is that the amount of device
parallelism, and the degree of completion parallelism, can be separated.
With ReadFile() in threads, you need to create as many threads as you
want to have simultaneous disk loads outstanding; with IOCP, you only
need to create as many threads as you want simultaneous completions. The
typical number for a hard disk is 4 or 5 for the former, but only one
for the latter (unless you have a massively parallel I/O subsystem,
which means you're not doing a typical game asset load thing anymore).
If you can pay the cost of the thread safety, and the stacks of the
threads, then you can go with some number of threads for your I/O needs.
Just don't call CreateThread() for each I/O operation...
Cheers,
/ h+
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