Re: VS 2003 generating duplicate COMDAT for template instantiation?
Jon Watte <[email protected]> Wed, 16 May 2007 15:01:51 -0700
| Newsgroups | gmane.games.devel.windows |
|---|---|
| Message-ID | <[email protected]> |
That is correct: DirectX Standard Annotations and Semantics.
Which, of course, seems to be way too under-specified to be truly
useful, but as I need *some* kind of binding, I might as well make it
that, and augment it with my own.
Cheers,
/ h+
Dan Glastonbury wrote:
> On 5/16/07, Mat Noguchi (BUNGIE) <[email protected]> wrote:
>
>> What is SAS?
>>
>
> I think he means something like DXSAS. Jon's trying to bind his
> shader parameters to his engine internals.
>
> cheers
> DanG
>
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