VC8.0 and CMOV
Alen Ladavac <[email protected]> Fri, 23 Nov 2007 11:45:21 +0100
| Newsgroups | gmane.games.devel.windows |
|---|---|
| Organization | Croteam |
| Message-ID | <[email protected]> |
Hi all, Is there any way to make MSVC8.0 to generate CMOV instructions? I have some performance-critical loops, with a lot of small ifs, where it generates branches, and I'd like it to put cmov/fcmov there instead. Allegedly, it is able to do so, but /O2 doesn't seem to help. I can't even find any intrinsic to do that. Any ideas appreciated. Thanks, Alen ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Gamedevlists-windows mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=555