VC8.0 and CMOV

Alen Ladavac <[email protected]> Fri, 23 Nov 2007 11:45:21 +0100
Newsgroups gmane.games.devel.windows
Organization Croteam
Message-ID <[email protected]>
Hi all,

Is there any way to make MSVC8.0 to generate CMOV instructions? I have
some performance-critical loops, with a lot of small ifs, where it
generates branches, and I'd like it to put cmov/fcmov there instead.
Allegedly, it is able to do so, but /O2 doesn't seem to help. I can't
even find any intrinsic to do that. Any ideas appreciated.

Thanks,
Alen


-------------------------------------------------------------------------
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2005.
http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
_______________________________________________
Gamedevlists-windows mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows
Archives:
http://sourceforge.net/mailarchive/forum.php?forum_id=555