Re: DLL initialization (was: Loading new DLLs on old Windows)
Andras Balogh <[email protected]>
| Newsgroups | gmane.games.devel.windows |
|---|---|
| Message-ID | <[email protected]> |
No, it's not crashing. When my framework detects that the required DLL cannot be loaded, it records the error messages in the log, then quits nicely. I think I'll just write a stripped down test program, and see if it works on his machine.. Andras Friday, February 13, 2004, 7:10:59 PM, Jon Watte wrote: > Yeah, Windows is like that :-( > If it's a crash, you can look into the minidump facility that's built-into > Windows XP, but this error probably doesn't count as a catchable exception. > Does it say what the offending library is? Can you run a debug output spy > and capture information? If you can't even do that, I can't think of another > way to debug it. > Re-write your demo to load all shared libraries manually? :-) > Good luck! > Cheers, > / h+ ------------------------------------------------------- SF.Net is sponsored by: Speed Start Your Linux Apps Now. Build and deploy apps & Web services for Linux with a free DVD software kit from IBM. Click Now! http://ads.osdn.com/?ad_id=1356&alloc_id=3438&op=click _______________________________________________ Gamedevlists-windows mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=555