Re: DLL initialization (was: Loading new DLLs on old Windows)

Andras Balogh <[email protected]>
Newsgroups gmane.games.devel.windows
Message-ID <[email protected]>
No, it's not crashing. When my framework detects that the required DLL
cannot be loaded, it records the error messages in the log, then quits
nicely. I think I'll just write a stripped down test program, and see
if it works on his machine..


Andras


Friday, February 13, 2004, 7:10:59 PM, Jon Watte wrote:


> Yeah, Windows is like that :-(

> If it's a crash, you can look into the minidump facility that's built-into
> Windows XP, but this error probably doesn't count as a catchable exception.
> Does it say what the offending library is? Can you run a debug output spy
> and capture information? If you can't even do that, I can't think of another
> way to debug it.

> Re-write your demo to load all shared libraries manually? :-)

> Good luck!

> Cheers,

>                         / h+



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