RE: DLL initialization (was: Loading new DLLs on old Windows)
"Nicolas Romantzoff" <[email protected]>
| Newsgroups | gmane.games.devel.windows |
|---|---|
| Message-ID | <[email protected]> |
Hi, I hope I'm not saying something too obvious, like ... Not loading more than 64+ DLLs ? Handles are quite limited under W9x (DOS), and in the past, we had several trouble loading numerous plug-ins from big number of DLLs (in fact 64+ :( ), we had to regroup some plug-ins. BTW I saw in your first message something like "a DLL = a class" ! For a medium project (1000 classes ?) that might be far too many DLLs to handle for W9x :) 1 DLL = 1 Class is a bad choice. You'd better have 1 class <--n----1--> 1 factory = 1 DLL. Soz if this was what you were doing. Nicolas Romantzoff > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On > Behalf Of Andras Balogh > Sent: Saturday, February 14, 2004 5:11 PM > To: [email protected] > Subject: Re: [GD-Windows] DLL initialization (was: Loading > new DLLs on old Windows) > > > Unfortunately I haven't collected detailed system info from > other users, but I believe that most of them had > Windows2000/XP (not sure, just extrapolating from the few > guys I've talked to), while this guy is running a Win98SE box > (Windows 4.10.67766446 A). > > > Andras ------------------------------------------------------- SF.Net is sponsored by: Speed Start Your Linux Apps Now. Build and deploy apps & Web services for Linux with a free DVD software kit from IBM. Click Now! http://ads.osdn.com/?ad_id=1356&alloc_id=3438&op=click _______________________________________________ Gamedevlists-windows mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=555