RE: Windows true type fonts

"Jacob Turner \(Core Design Ltd\)" <[email protected]>
Newsgroups gmane.games.devel.windows
Message-ID <[email protected]>
Hi

Thanks for the suggestions.  AddFontResource(), RemoveFontResource() is working fine for us.

We do already have a tool to preprocess TTF fonts into a TGA for use in game rendering of fonts on all platforms.  We just wanted to make it work by being given the TTF as an input file rather than having to install the font on every machine that needs to the preprocess step.  The preprocess step is part of our automated tool chain so in theory can be run on any machine in the building.

Thanks Mike I will check out the open source engine stuff.  But recentally our legal people came and talked to us and after that discussion it seems it is easier for us to write it all ourselves.  If we use any external code/tools then we have to ask the legal people about before hand, which means it usually quicker to write the code/tools ourselves, arrggghghghgh.

Thanks

Jake

> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]]On Behalf Of
> Mike Wuetherick
> Sent: 24 March 2004 23:16
> To: [email protected]
> Subject: Re: [GD-Windows] Windows true type fonts
> 
> 
> i think i misunderstood - you are looking to do the conversion on the 
> fly?  this tool is for just converting them to images, but you 
> should/might be able to use some of the ideas to do the same 
> on the fly?
> 
> mike w
> www.gekidodesigns.com
> 
> Mike Wuetherick wrote:
> 
> > we already have a tool that will convert a truetype image 
> into a bitmap 
> > with coordinate data image that can be read by the game to 
> break the 
> > single image into individual letters.
> > 
> > the game engine is open-source, so you can grab what you 
> need/want from 
> > it ;}
> > 
> > www.realityfactory.ca
> > 
> > cheers
> > mike w
> > www.gekidodesigns.com
> > 
> > 
> > Jacob Turner (Core Design Ltd) wrote:
> > 
> >> Writing a tool to output true type fonts as images for use 
> in game.  
> >> All is fine the last thing I would like to do is give the 
> true type 
> >> font file as an input to the tool rather than having to 
> install the 
> >> true type font into the system "fonts" directory.  So is there a 
> >> windows way of opening a true type font and then using it 
> via GDI or 
> >> GDIplus drawing commands ?
> >>
> >> Thanks
> >>
> >> Jake
> >>
> >>
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