Re: C# scripting
Parveen Kaler <[email protected]>
| Newsgroups | gmane.games.devel.windows |
|---|---|
| Message-ID | <[email protected]> |
Brett Bibby wrote: > Tom, is there a better list than this one to discuss the use of C# in > game development? > > Meanwhile.... > > I know that C# can already support JScript out of the box, but coming > from our current PlayStation2 engine that uses Lua, it must be a > magnitude slower to use JScript inside a JIT environment isn't it? > Would you recommend developers to implement their own scripting > solutions? > JIT? Isn't JScript.NET compiled down into native code? http://www.gotdotnet.com/team/jscript/ Pick a language: http://www.dotnetpowered.com/languages.aspx There's gotta be one that you like and will compile to native code if you need it to. -- PK ------------------------------------------------------- This SF.Net email is sponsored by: Oracle 10g Get certified on the hottest thing ever to hit the market... Oracle 10g. Take an Oracle 10g class now, and we'll give you the exam FREE. http://ads.osdn.com/?ad_id=3149&alloc_id=8166&op=click _______________________________________________ Gamedevlists-windows mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=555