RE: C# scripting

"Jon Watte" <[email protected]>
Newsgroups gmane.games.devel.windows
Message-ID <[email protected]>
> It would be nice if there were more effective benchmarks
> for C# performance in the games domain but I am not sure
> what those would be.


Maybe those would be more readily available if the licensing for the 
.NET runtime didn't explicitly forbid you from publiching benchmark 
numbers that Microsoft hasn't given its seal of approval to.

Any technology that has to come with those kinds of heavy-handed 
tactics just screams "not ready for competition" to me. Maybe I'm 
just extra sensitive.

Anyway, this was in the context of "why don't you write a whole 
game in C#" -- I agree that for typical scripting things, top-notch 
FP performance isn't necessary.

Cheers,

			/ h+



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