Re: Re: multiply defined functions in libs

"Alen Ladavac" <[email protected]>
Newsgroups gmane.games.devel.windows
Message-ID <[email protected]>
Sounds a bit obvious, but still... would maybe something like:

#define malloc my_malloc
#define free my_free
etc.

work for you? Do you really need your own malloc called even by the code
that you don't have sources for?

Alen

----- Original Message -----
From: "Andras Balogh" <[email protected]>
To: <[email protected]>
Cc: <[email protected]>
Sent: Friday, June 18, 2004 01:06
Subject: [GD-Windows] Re: multiply defined functions in libs


> [note: I moved this thread to gamedevlists-windows]
>
> I'm also fighting with this problem right now. For me the linking error
only
> happened in the debug build (couldn't figure out why). What I did to solve
> this was to link against LIBC instead of LIBCD (since I don't really need
> the debug version of that library anyway).. So now I have my own malloc in
> place, but this brings some other problems:
>
> WinMainCRTStartup calls malloc to allocate some memory, and then uses the
> Win32 API function ::HeapSize to query the size of that same memory
block..
>
> So it assumes, that malloc uses ::HeapAlloc with the handle _crtheap, but
of
> course, in this case, it does not (since it is my routine that gets called
> instead)
>
> So, I'm also stuck.. What can I do? Do I have to roll my own crt
routines??
> This sounds a bit too hardcore. I would have thought that many people use
> their own memory manager. But how do they solve these things??
>
> Any ideas are welcome!
>
> Thanks,
>
>
> Andras
>
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of
> > Brett Bibby
> > Sent: Tuesday, June 08, 2004 7:58 PM
> > To: [email protected]
> > Subject: [GD-General] multiply defined functions in libs
> >
> > I have no idea where to ask this quesiton, so I guess general might be
> > okay.
> >
> > Recently I have switched our memory management to Doug Lea's malloc and
so
> > far so good.  The biggest problem is that I'm trying to drop in and
> > replace
> > the normal ansi calls.  This generally works although with different
side
> > effects on different platforms.  For example, CodeWarrior's linker emits
a
> > warning that multiple "malloc" symbols are defined on Win32, but
correctly
> > chooses to use mine anyway if I set the link order correctly, and emits
no
> > warnings at all on PS2 and GCN and seems to use mine silently (although
> > the
> > original malloc is listed in the linker map, just unused!).  On MSVC it
is
> > an error and won't build the Win32 version.  Since we have 18 target
> > builds
> > across mutliple platforms this is messy.  I can't remove the offending
> > libraries without also removing a bunch of needed functions as they are
> > built into a single library.
> >
> > Is there any sort of pragma or some other way to make sure that all
> > references to memory management functions only see my definition?  It
> > seems
> > that many people must have done this before....
> >
> > If not, the only way I see to fix this properly is to build custom
release
> > and debug libs from each platform's source and exclude the functions I
> > want
> > to remove <shudder>.
> >
> > Brett
> >
> >
> >
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