Re: Re: multiply defined functions in libs

"Alen Ladavac" <[email protected]>
Newsgroups gmane.games.devel.windows
Message-ID <[email protected]>
Hm, I thought the issue was MSVC, not consoles, right?

----- Original Message -----
From: "Brett Bibby" <[email protected]>
To: <[email protected]>
Sent: Friday, June 18, 2004 09:01
Subject: Re: [GD-Windows] Re: multiply defined functions in libs


> Yes, because diffferent platforms have different bugs in their memory
> implementations.  Also, you need better debugging of memory at runtime on
> consoles.
>
> ----- Original Message -----
> From: "Alen Ladavac" <[email protected]>
> To: <[email protected]>
> Sent: Friday, June 18, 2004 3:48 PM
> Subject: Re: [GD-Windows] Re: multiply defined functions in libs
>
>
> > Sounds a bit obvious, but still... would maybe something like:
> >
> > #define malloc my_malloc
> > #define free my_free
> > etc.
> >
> > work for you? Do you really need your own malloc called even by the code
> > that you don't have sources for?
> >
> > Alen
> >
> > ----- Original Message -----
> > From: "Andras Balogh" <[email protected]>
> > To: <[email protected]>
> > Cc: <[email protected]>
> > Sent: Friday, June 18, 2004 01:06
> > Subject: [GD-Windows] Re: multiply defined functions in libs
> >
> >
> > > [note: I moved this thread to gamedevlists-windows]
> > >
> > > I'm also fighting with this problem right now. For me the linking
error
> > only
> > > happened in the debug build (couldn't figure out why). What I did to
> solve
> > > this was to link against LIBC instead of LIBCD (since I don't really
> need
> > > the debug version of that library anyway).. So now I have my own
malloc
> in
> > > place, but this brings some other problems:
> > >
> > > WinMainCRTStartup calls malloc to allocate some memory, and then uses
> the
> > > Win32 API function ::HeapSize to query the size of that same memory
> > block..
> > >
> > > So it assumes, that malloc uses ::HeapAlloc with the handle _crtheap,
> but
> > of
> > > course, in this case, it does not (since it is my routine that gets
> called
> > > instead)
> > >
> > > So, I'm also stuck.. What can I do? Do I have to roll my own crt
> > routines??
> > > This sounds a bit too hardcore. I would have thought that many people
> use
> > > their own memory manager. But how do they solve these things??
> > >
> > > Any ideas are welcome!
> > >
> > > Thanks,
> > >
> > >
> > > Andras
> > >
> > > > -----Original Message-----
> > > > From: [email protected]
> > > > [mailto:[email protected]] On Behalf
Of
> > > > Brett Bibby
> > > > Sent: Tuesday, June 08, 2004 7:58 PM
> > > > To: [email protected]
> > > > Subject: [GD-General] multiply defined functions in libs
> > > >
> > > > I have no idea where to ask this quesiton, so I guess general might
be
> > > > okay.
> > > >
> > > > Recently I have switched our memory management to Doug Lea's malloc
> and
> > so
> > > > far so good.  The biggest problem is that I'm trying to drop in and
> > > > replace
> > > > the normal ansi calls.  This generally works although with different
> > side
> > > > effects on different platforms.  For example, CodeWarrior's linker
> emits
> > a
> > > > warning that multiple "malloc" symbols are defined on Win32, but
> > correctly
> > > > chooses to use mine anyway if I set the link order correctly, and
> emits
> > no
> > > > warnings at all on PS2 and GCN and seems to use mine silently
> (although
> > > > the
> > > > original malloc is listed in the linker map, just unused!).  On MSVC
> it
> > is
> > > > an error and won't build the Win32 version.  Since we have 18 target
> > > > builds
> > > > across mutliple platforms this is messy.  I can't remove the
offending
> > > > libraries without also removing a bunch of needed functions as they
> are
> > > > built into a single library.
> > > >
> > > > Is there any sort of pragma or some other way to make sure that all
> > > > references to memory management functions only see my definition?
It
> > > > seems
> > > > that many people must have done this before....
> > > >
> > > > If not, the only way I see to fix this properly is to build custom
> > release
> > > > and debug libs from each platform's source and exclude the functions
I
> > > > want
> > > > to remove <shudder>.
> > > >
> > > > Brett
> > > >
> > > >
> > > >
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