RE: Streaming WAVE audio

Brian Hook <[email protected]>
Newsgroups gmane.games.devel.windows
Message-ID <200471414528.814323@GATEWAY>
> This is one of the few reasons to have a second thread in your
> application, in my opinion. 

Agreed (along with a background resource loader if your application 
needs that).

> If you set your process priority to
> above normal, and the thread priority to real time (permissions
> willing), then you can get 20 ms latency on NT based kernels, and
> 50 ms or so on DOS based kernels. This is with three buffers, each
> of which is 20 milliseconds.

I don't change the process priority, I just set the thread priority of 
the audio thread to HIGHEST (not real time) -- is there a particular 
advantage to altering the process priority as well/first?

Brian




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