RE: Streaming WAVE audio
Brian Hook <[email protected]>
| Newsgroups | gmane.games.devel.windows |
|---|---|
| Message-ID | <200471414528.814323@GATEWAY> |
> This is one of the few reasons to have a second thread in your > application, in my opinion. Agreed (along with a background resource loader if your application needs that). > If you set your process priority to > above normal, and the thread priority to real time (permissions > willing), then you can get 20 ms latency on NT based kernels, and > 50 ms or so on DOS based kernels. This is with three buffers, each > of which is 20 milliseconds. I don't change the process priority, I just set the thread priority of the audio thread to HIGHEST (not real time) -- is there a particular advantage to altering the process priority as well/first? Brian ------------------------------------------------------- This SF.Net email is sponsored by BEA Weblogic Workshop FREE Java Enterprise J2EE developer tools! Get your free copy of BEA WebLogic Workshop 8.1 today. http://ads.osdn.com/?ad_idG21&alloc_id040&op=click _______________________________________________ Gamedevlists-windows mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU5