Re: XP2 slowdowns?
mike wuetherick <[email protected]>
| Newsgroups | gmane.games.devel.windows |
|---|---|
| Message-ID | <[email protected]> |
i've read other reports online about similar slowdowns related to sp2, but nothing pointing to a specific issue. i think it's just windows twiddling with the swap file and other crap - there needs to be a way to tell windows 'the computer is busy now, dont do anything until further notice'...i've seen situations where windows decides to random start defragging mid-game that type of thing. just idiotic behavior from such a so-called 'smart os' but i digress. unfortunately the only way to probably fix this is to shut down services that are running maintenance or whatever, which isn't exactly an 'end-user' fix... we updated one machine to sp2 and it was an all-day nightmare, haven't even considered putting it onto anything else yet. the college i teach at isn't going near it for a long time i know as well. mike w www.realityfactory.ca Brett Bibby wrote: > Hello, > We upgraded some of our development machines using XP to SP2 and the > upgraded machines _sometimes_ run our game slower now. When I watch the > processes while the game runs, the game frequently drops to 20-50% of > CPU, with the windows idle occupying the other 50%, so our game is > sometimes not consuming as much of the CPU as desired. Has anybody else > noticed any speed problems with their games? > Thanks, > Brett > ------------------------------------------------------- This SF.Net email is sponsored by BEA Weblogic Workshop FREE Java Enterprise J2EE developer tools! Get your free copy of BEA WebLogic Workshop 8.1 today. http://ads.osdn.com/?ad_id=5047&alloc_id=10808&op=click _______________________________________________ Gamedevlists-windows mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=555