Re: XP2 slowdowns?
Eero Pajarre <[email protected]>
| Newsgroups | gmane.games.devel.windows |
|---|---|
| Message-ID | <[email protected]> |
Brett Bibby wrote: > I came across this: > http://www.microsoft.com/technet/prodtechnol/winxppro/maintain/sp2mempr.mspx > > > Since our game is script driven (Lua) I'm wondering if that other 50% of > Windows CPU time is being used to check the execute permissions of the > software Data Execution Prevention (DEP) permission? It specifically > cautions JIT code may be broken. We don't mark the page block as > executable and load the Lua bytecodes into RAM allocated form the heap. > Lua doesn't use JIT compilation (please tell if there is a JIT compiler version of Lua). So I don't see how this could be an issue. For the OS and the processor the Lua interpreter is normal executable code, and the actual Lua script is just plain data (non-executable) Eero ------------------------------------------------------- This SF.Net email is sponsored by BEA Weblogic Workshop FREE Java Enterprise J2EE developer tools! Get your free copy of BEA WebLogic Workshop 8.1 today. http://ads.osdn.com/?ad_id=5047&alloc_id=10808&op=click _______________________________________________ Gamedevlists-windows mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=555