RE: Restarting game exe

"George Geczy \(BattleGoat\) \(E-mail\)" <[email protected]> Wed, 8 Sep 2004 21:05:06 -0400
Newsgroups gmane.games.devel.windows
Message-ID <01bb01c49609$0c5a8ef0$6500a8c0@georgedevxp>
Yeah, CreateProcess() was on the list of possibles (that and ShellExecute(),
though the latter is not available in Win98).  It just seems a bit kludgy -
ie, for an unknown amount of time you have two instances of your game
running, depending upon how Windows dishes out the execution.

Maybe that's why I couldn't find a better way - there is no better way :-)

-- George.


- George Geczy
- Lead Programmer, BattleGoat Studios
- www.supremeruler2010.com
- "Designing the Next Generation of Intelligent Strategy Games"



> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]]On Behalf Of
> Jon Watte
> Sent: Wednesday, September 08, 2004 5:45 PM
> To: [email protected]
> Subject: RE: [GD-Windows] Restarting game exe
>
>
>
> Get your EXE path by getting the module path of your main module.
>
> Then use CreateProcess() to create the new process, and
> ExitProcess() your
> current process.
>
> If you're looking for "exec()" then there might be emulation
> of that, but
> the basic NT kernel primitive is somewhat different, so it
> won't be quite
> what you'd be used to from UNIX.
>
> Cheers,
>
> 			/ h+
>



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