RE: Detecting locked screen
Brian Hook <[email protected]> Wed, 22 Sep 2004 16:56:05 -0400
| Newsgroups | gmane.games.devel.windows |
|---|---|
| Message-ID | <200492216565.465955@GATEWAY> |
> You can check if it has happened: Thanks, that helps, but it doesn't quite solve it. SwitchDesktop() will still fail if the screen saver has turned on but the actual lock hasn't occurred. There is a very brief interval (under a couple seconds) when the screen saver kicks in and it WON'T lock the desktop, and SwitchDesktop() will fail then even if the desktop hasn't actually been locked (i.e. you can tap a key or move the mouse and the screensaver turns off and there's no logon box). Basically I'm looking for a fictitious API that is like: if ( WorkstationLocked() ) .... Failing that, being able to process a LockWorkstation() or whatever would do the trick as well. Thanks, Brian ------------------------------------------------------- This SF.Net email is sponsored by: YOU BE THE JUDGE. Be one of 170 Project Admins to receive an Apple iPod Mini FREE for your judgement on who ports your project to Linux PPC the best. Sponsored by IBM. Deadline: Sept. 24. Go here: http://sf.net/ppc_contest.php _______________________________________________ Gamedevlists-windows mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU5