RE: graphics card capabilities
"Jon Watte" <[email protected]> Wed, 3 Nov 2004 10:22:28 -0800
| Newsgroups | gmane.games.devel.windows |
|---|---|
| Message-ID | <[email protected]> |
Here's a question on Visual Studio 2003. We're using native C++, and building a number of libraries. One of these libraries has gotten "stuck" in its dependency chain, and keeps re-linking (but not re-building any sources) each time I try to run the project. On UNIX, I would run make with the debug flag, and it would spit out its dependency tree so I could figure out how I got into this state and fix it. Is there a similar flag to Visual Studio 2003 so I can figure out where this is coming from? FWIW, the library in question is STLPort, but I doubt that has any significance. Cheers, / h+ ------------------------------------------------------- This SF.Net email is sponsored by: Sybase ASE Linux Express Edition - download now for FREE LinuxWorld Reader's Choice Award Winner for best database on Linux. http://ads.osdn.com/?ad_id=5588&alloc_id=12065&op=click _______________________________________________ Gamedevlists-windows mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=555