RE: DEVENV template error crashes

"Jamie Fowlston" <[email protected]> Wed, 10 Nov 2004 12:06:36 -0000
Newsgroups gmane.games.devel.windows
Message-ID <[email protected]>
error reporting on template stuff has always been a bit flaky on MS stuff.
Best approach i've found so far is: if you get that error, and there's a
template nearby, assume you've got a bug in your template code somewhere.
Binary search your code for the thing that's causing the compiler to barf
(#ifdef 0 bits of it out). Pin down bug, fix it, move on. Far from ideal. If
anyone has a better solution, i'd love to hear it :)

Jamie


-----Original Message-----
From: [email protected]
[mailto:[email protected]]On Behalf Of
Jon Watte
Sent: 10 November 2004 01:01
To: [email protected]
Subject: [GD-Windows] DEVENV template error crashes




While we're on the subject of DEVENV inadequacies:

Has anyone else noticed that the error reporting for template
usage errors has significant bugs? Specifically, it seems to
cause crashes in the actual error reporting, which gets caught
and reported as an internal compiler error (msc1.cpp lie 2701).

When you have templates that work fine in GCC, and seem to be
totally legal, but get this internal compiler error from CL,
it's pretty darn annoying.

What can I do about it? (I mean, apart from voting on LadyBug,
which I've already done)

Cheers,

			/ h+



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