Re: memory alignment vs passing by value
Daniel Glastonbury <[email protected]> Thu, 02 Dec 2004 11:13:03 +1000
| Newsgroups | gmane.games.devel.windows |
|---|---|
| Organization | The Creative Assembly |
| Message-ID | <[email protected]> |
Andras Balogh wrote: >I measured the time of computing 100 million bilinear interpolation using >dot products, and changing the dprod operation to accept a const reference >instead of the const value makes the test run an order of magnitude slower!! > Did you look at the disassembly for each function? cheers DanG -- Dan Glastonbury, Senior Programmer, The Creative Assembly PO Box 883 Fortitude Valley, QLD, Australia. 4006 T: +617 3252 1359 W: http://www.creative-assembly.com.au `Pour encourjay lays ortras' ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://productguide.itmanagersjournal.com/ _______________________________________________ Gamedevlists-windows mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=555