Re: Press F12 to crash...

Richard Fabian <[email protected]> Thu, 6 Jan 2005 10:29:20 +0000
Newsgroups gmane.games.devel.windows
Message-ID <[email protected]>
thanks, of course now that we all look like fools i must wipe all of
your minds with our deneuraliser.... <phzzzt> bugger.

On Wed, 5 Jan 2005 13:46:44 -0800, Andy Glaister <[email protected]> wrote:
> HKLM\Software\Microsoft\Windows
> NT\CurrentVersion\AeDebug\UserDebuggerHotKey
> 
> This contains the virtual keycode for the key (0 default, F12) - 0xff
> should disable the key. I believe you have to reboot before this takes
> effect.
> 
> Andy.
> 
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of
> Mat Noguchi (BUNGIE)
> Sent: Wednesday, January 05, 2005 10:03 AM
> To: [email protected]
> Subject: RE: [GD-Windows] Press F12 to crash...
> 
> http://support.microsoft.com/support/kb/articles/q130/6/67.asp
> 
> This is intentional. It does not happen if the application is not being
> debugged.
> 
> MSN
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of
> Richard Fabian
> Sent: Wednesday, January 05, 2005 9:20 AM
> To: gamedevwindows
> Subject: [GD-Windows] Press F12 to crash...
> 
> Have just been informed by my mates that f12 crashes our game... i was
> a bit worried.. so I went on a hunt.. eventually found that the crash
> could be hit even before our game came up, so, me being who i am,
> booted up the hello world wizard in VC6, and compiled it... and ran
> the exe... pressed F12... and boom.
> 
> As you can imagine, i was puzzled by this behaviour... especially as
> some of us use .NET and some use VC6 (like myself), and we tried to
> attribute this problem to directinput until i pointed out that the
> hello world app doesn;t use DirectX...
> 
> Anyone come across anything similar? the only thing we all seem to
> have in common is that we are running XP sp2...
> 
> I am even running a different Platform SDK from them.
> 
> very odd.
> 
> yours befuddledly: fabs();
> 
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