RE: mutiple cameras
Andrew Grant <[email protected]> Mon, 31 Jan 2005 00:10:02 -0000
| Newsgroups | gmane.games.devel.windows |
|---|---|
| Message-ID | <56C9B4CE640B7044AAF74431F9C963E1059F4C7B@tankard.brighton.climax.co.uk> |
You just render to different portions of the same render target, which will normally be your backbuffer. A. > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On > Behalf Of Brett Bibby > Sent: Sunday, January 30, 2005 4:12 PM > To: [email protected] > Subject: [GD-Windows] mutiple cameras > > What is the recommended way to handle multiple cameras/views > per "window" in both DirectX and OpenGL (e.g. a car racing > game with a rear view mirror, or split screen 2 player)? For > example, for DX is it normal to use additional swap chains > for each camera viewport or to use render targets for each > camera and then copy the surface to the framebuffer when > done? Or is there another way? How about OpenGL? > Cheers, > -bb > > > > ------------------------------------------------------- > This SF.Net email is sponsored by: IntelliVIEW -- Interactive > Reporting Tool for open source databases. Create drag-&-drop > reports. Save time by over 75%! Publish reports on the web. > Export to DOC, XLS, RTF, etc. > Download a FREE copy at http://www.intelliview.com/go/osdn_nl > _______________________________________________ > Gamedevlists-windows mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=555 > ------------------------------------------------------- This SF.Net email is sponsored by: IntelliVIEW -- Interactive Reporting Tool for open source databases. Create drag-&-drop reports. Save time by over 75%! Publish reports on the web. Export to DOC, XLS, RTF, etc. Download a FREE copy at http://www.intelliview.com/go/osdn_nl _______________________________________________ Gamedevlists-windows mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=555