Call stack

"Diogo de Andrade" <[email protected]> Wed, 9 Feb 2005 13:43:16 -0000
Newsgroups gmane.games.devel.windows
Message-ID <000201c50ead$4f3854b0$2501a8c0@valinor>
Hey all!

This is a long shot, but is there any way to output the call stack in
MSVC 6.0?
More precisely, I'm having some problems with the recording/playback in
my engine, and I tracked it to the random number generated (when on
playback, it is being called more often than on recording, which is a
strange behavior). Anyway, I'm logging the output of the random number
generator (this is how I found out the asynch), but it would be really
helpful if I could output to the log file the call stack just to see
exactly WHO is calling the random number generator out of turn...
Is there any "simple" way of doing this (just for debug purposes)?

Thanks in advance (and sorry if this is OT, but I'm not sure)

Diogo de Andrade
Creative and Technical Director
Spellcaster Studios
[email protected]






-------------------------------------------------------
SF email is sponsored by - The IT Product Guide
Read honest & candid reviews on hundreds of IT Products from real users.
Discover which products truly live up to the hype. Start reading now.
http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click
_______________________________________________
Gamedevlists-windows mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows
Archives:
http://sourceforge.net/mailarchive/forum.php?forum_id=555