RE: Call stack
"Diogo de Andrade" <[email protected]> Wed, 9 Feb 2005 14:13:10 -0000
| Newsgroups | gmane.games.devel.windows |
|---|---|
| Message-ID | <000001c50eb1$7f8610e0$2501a8c0@valinor> |
Is there something I should enable/include/etc to make this work? I've tried creating a simple console application and added the files available in the URL you provided, but it just failed. Debug output: GetFunctionCaller() : SymFromAddr() failed. GetLastError()==487 GetFunctionCaller() : SymGetLineFromAddr64() failed. GetLastError()==487 (0) : () GetFunctionCaller() : SymFromAddr() failed. GetLastError()==487 GetFunctionCaller() : SymGetLineFromAddr64() failed. GetLastError()==487 (0) : () GetFunctionCaller() : SymFromAddr() failed. GetLastError()==487 GetFunctionCaller() : SymGetLineFromAddr64() failed. GetLastError()==487 (0) : () GetFunctionCaller() : SymFromAddr() failed. GetLastError()==487 GetFunctionCaller() : SymGetLineFromAddr64() failed. GetLastError()==487 (0) : () GetFunctionCaller() : SymFromAddr() failed. GetLastError()==487 GetFunctionCaller() : SymGetLineFromAddr64() failed. GetLastError()==487 (0) : () GetFunctionCaller() : SymFromAddr() failed. GetLastError()==487 GetFunctionCaller() : SymGetLineFromAddr64() failed. GetLastError()==487 (0) : () The thread 0xED8 has exited with code 0 (0x0). Maybe I forgot some flag in the compile settings. Anyway, thanks for the help. Diogo de Andrade Director Criativo e de Tecnologia Spellcaster Studios [email protected] -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Simon O'Connor Sent: quarta-feira, 9 de Fevereiro de 2005 13:58 To: [email protected] Subject: Re: [GD-Windows] Call stack I wrote some code a while back that sounds like what you're after - or at least should point you in the right direction: http://www.sc3d.com/thought/snippets/debugging/GetFunctionCaller/ NB: It's not quite what I'd class as "production" quality - it was written for debugging purposes only :o) Cheers, Simon O'Connor Programmer @ Reflections Interactive & Microsoft DirectX MVP --- "Diogo de Andrade" <[email protected]> wrote: From: "Diogo de Andrade" <[email protected]> Date: Wed, 9 Feb 2005 13:43:16 -0000 To: <[email protected]> Subject: [GD-Windows] Call stack Hey all! This is a long shot, but is there any way to output the call stack in MSVC 6.0? More precisely, I'm having some problems with the recording/playback in my engine, and I tracked it to the random number generated (when on playback, it is being called more often than on recording, which is a strange behavior). Anyway, I'm logging the output of the random number generator (this is how I found out the asynch), but it would be really helpful if I could output to the log file the call stack just to see exactly WHO is calling the random number generator out of turn... Is there any "simple" way of doing this (just for debug purposes)? Thanks in advance (and sorry if this is OT, but I'm not sure) Diogo de Andrade Creative and Technical Director Spellcaster Studios [email protected] ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click _______________________________________________ Gamedevlists-windows mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=555 ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_ide95&alloc_id396&op=ick _______________________________________________ Gamedevlists-windows mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU5